Yo Soy Freeman on Nostr: nprofile1q…qxdzg nprofile1q…syhjs nprofile1q…fz2fj Not exactly, by default ...
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Not exactly, by default Godot accumulates the input events between physics frames, so it will never be more than that. You can disable use mouse accumulation to get more precise information as i do, in which case events flow as quick as they can from the mouse to the engine.
So, by default max of 60 accumulated input events per second
if you disable accumulation, as soon as they enter
Not exactly, by default Godot accumulates the input events between physics frames, so it will never be more than that. You can disable use mouse accumulation to get more precise information as i do, in which case events flow as quick as they can from the mouse to the engine.
So, by default max of 60 accumulated input events per second
if you disable accumulation, as soon as they enter