Games for Music wiki / G4M on Nostr: 5/x And a final example for patterns, in-genre again. Earlier cases, '4-limbs' (1) ...
5/x
And a final example for patterns, in-genre again.
Earlier cases, '4-limbs' (1) and 'jazz comping' (3) had digits placed on each beat, straight or swung.
This time, let's imagine a 4:4 framing kick-snare beat (on 1 and 3, with ride ongoing). This gives us 6 'empty' spaces (1-and 2 2-and 3-and 4 4-and).
And those six spots will be filled with 3 digits:
0 - ghost note
1 - snare
2 - kick
with 2 and 1 in the repeating frame, it goes:
(2)000(1)000
20001001
20001002
...
22221222
https://cdn.masto.host/tabletopvip/media_attachments/files/113/868/142/545/505/187/original/f6f8460ac1bf5493.mp3
And a final example for patterns, in-genre again.
Earlier cases, '4-limbs' (1) and 'jazz comping' (3) had digits placed on each beat, straight or swung.
This time, let's imagine a 4:4 framing kick-snare beat (on 1 and 3, with ride ongoing). This gives us 6 'empty' spaces (1-and 2 2-and 3-and 4 4-and).
And those six spots will be filled with 3 digits:
0 - ghost note
1 - snare
2 - kick
with 2 and 1 in the repeating frame, it goes:
(2)000(1)000
20001001
20001002
...
22221222
https://cdn.masto.host/tabletopvip/media_attachments/files/113/868/142/545/505/187/original/f6f8460ac1bf5493.mp3