:meru_mewwuluv: b e a r d on Nostr: I'm looking into RPG In A Box more seriously for my horror game (currently called ...
I'm looking into RPG In A Box more seriously for my horror game (currently called Shadows of the Mind). It is a 3D engine built in Godot and uses voxels for models. At first I was thinking it was a little out there for what I was wanting to do, but they have voxel smoothing and are soon implementing low-poly models as well. The really nice part about it is that the models are built within the engine itself, and there seem to be a lot of asset packs and community assets being made now. At the very least, it should be easy to put together something with placeholders and then slowly work through and make my own assets if need be.
I was thinking about using RPG Architect, because it is way more familiar to me as an RPG Maker user, but for the kind of 3D game I want to make it seems like I would be struggling against the engine a little too much at the moment. My mind also keeps going back to RPGIAB, so I think I'm going to just go for it and see how it goes. I might end up going back to RPG Architect for God's Disdain 2 though if there is a good tactics battle system implemented, otherwise that one will be RPG Maker as well.
So I'll be fiddling around with it and looking up tutorials and stuff now. I think I'm also going to start working on the last couple of things I wanted to add to God's Disdain for sure before I put it to bed. No promises, but my plan is to add a tower mode with some boss remixes and such and another dungeon that will give you a unique item.
As far as Shadows of the Mind goes, I've been thinking about how exactly I want it to play and look and everything. Originally, we were going to develop it in Unreal Engine and utilize low poly graphics since it is Silent Hill inspired. I know that's a pretty common thing to do these days, but I actually started writing this game all the way back in 2017 when the idea was still relatively fresh. I think the voxel look would offer something a little bit different but still be along the same lines as what I was looking for. I also don't know whether to make it first or third person. First person is actually going to be way easier in this case because you don't really have to account for the camera. However, I do like the way Silent Hill does its camera and I'd like to shoot for that if I can. Lots of things to think about.
Straight up, I wish that RPG Maker 3 was available for PC. Not emulated, but an actual PC port with the ability to b import assets. That would be my dream engine. Early PS2 style, extremely easy to make 3D games with... Damn.
If you've read this far, Shadows of the Mind is a sequel to a game jam game I made back in 2013 called Grandma's House. It's not a particularly great game. I always wanted to make a 3D version of it though and that eventually evolved into making a sequel, after I had tried and failed to write a different horror game with a friend (we got the characters and bullet points for the story down and that's it). Come to think of it, that game had some really unique stuff going on and I'd love to revisit it at some point. Anyway, SotM is about a woman and a man, siblings, who are called back to the mansion that their older sister inherited and then was never heard from again. It is a survival game but the focus isn't on conserving ammo and health as much as conserving energy and managing time. There are a lot of things in it that are inspired by Silent Hill, so the goal is to give people who are fans of that something similar with a bit of a twist on the gameplay formula. Thematic puzzles, an otherworld, a cult, real-world mythos, and some smooth music are all planned for the game. We did a lot of work getting the bones put together, including a 9 hour round trip for some location scouting and audio recording. I think it'll end up being pretty cool!
I was thinking about using RPG Architect, because it is way more familiar to me as an RPG Maker user, but for the kind of 3D game I want to make it seems like I would be struggling against the engine a little too much at the moment. My mind also keeps going back to RPGIAB, so I think I'm going to just go for it and see how it goes. I might end up going back to RPG Architect for God's Disdain 2 though if there is a good tactics battle system implemented, otherwise that one will be RPG Maker as well.
So I'll be fiddling around with it and looking up tutorials and stuff now. I think I'm also going to start working on the last couple of things I wanted to add to God's Disdain for sure before I put it to bed. No promises, but my plan is to add a tower mode with some boss remixes and such and another dungeon that will give you a unique item.
As far as Shadows of the Mind goes, I've been thinking about how exactly I want it to play and look and everything. Originally, we were going to develop it in Unreal Engine and utilize low poly graphics since it is Silent Hill inspired. I know that's a pretty common thing to do these days, but I actually started writing this game all the way back in 2017 when the idea was still relatively fresh. I think the voxel look would offer something a little bit different but still be along the same lines as what I was looking for. I also don't know whether to make it first or third person. First person is actually going to be way easier in this case because you don't really have to account for the camera. However, I do like the way Silent Hill does its camera and I'd like to shoot for that if I can. Lots of things to think about.
Straight up, I wish that RPG Maker 3 was available for PC. Not emulated, but an actual PC port with the ability to b import assets. That would be my dream engine. Early PS2 style, extremely easy to make 3D games with... Damn.
If you've read this far, Shadows of the Mind is a sequel to a game jam game I made back in 2013 called Grandma's House. It's not a particularly great game. I always wanted to make a 3D version of it though and that eventually evolved into making a sequel, after I had tried and failed to write a different horror game with a friend (we got the characters and bullet points for the story down and that's it). Come to think of it, that game had some really unique stuff going on and I'd love to revisit it at some point. Anyway, SotM is about a woman and a man, siblings, who are called back to the mansion that their older sister inherited and then was never heard from again. It is a survival game but the focus isn't on conserving ammo and health as much as conserving energy and managing time. There are a lot of things in it that are inspired by Silent Hill, so the goal is to give people who are fans of that something similar with a bit of a twist on the gameplay formula. Thematic puzzles, an otherworld, a cult, real-world mythos, and some smooth music are all planned for the game. We did a lot of work getting the bones put together, including a 9 hour round trip for some location scouting and audio recording. I think it'll end up being pretty cool!