Chris Trottier on Nostr: LLMs like Chat-GPT have a lot of potential as a game. They shouldn't be used for ...
LLMs like Chat-GPT have a lot of potential as a game.
They shouldn't be used for advice or fact-checking. By themselves, they're not good for writing stories. Pure and simple, they are a game. Specifically, they're textual adventure games with a sandbox.
I've said this previously, even likening it to "Zork + Grand Theft Auto".
In fact, I remember playing something similar on the Commodore 64 called ELIZA. I think it was meant to be a virtual therapist of sorts, but 11-year-old me spent a lot of time using it as a "practice girlfriend". If my parents only knew what I did with ELIZA 😅
I don't think apps like Chat-GPT are that much different from ELIZA, and they have the same limitations.
11-year-old me quickly realized that I had to put a lot of effort into getting ELIZA to say what I wanted it to, and that's the same deal with Chat-GPT. If you want it to do anything interesting, you have to coax it. And this is a lot of work.
Nevertheless, if you set the right parameters, the results can be interesting. I've created adventure games about:
* a dangerous gang of ducks overrunning a small town
* a film noir about watching paint dry
* a yakuza boss who makes all decisions based on what happens with his tamagotchi
But again, you can't let the LLM drive the creativity. It's not a good idea generator. But when you give it certain conditions, the result can be fun.
They shouldn't be used for advice or fact-checking. By themselves, they're not good for writing stories. Pure and simple, they are a game. Specifically, they're textual adventure games with a sandbox.
I've said this previously, even likening it to "Zork + Grand Theft Auto".
In fact, I remember playing something similar on the Commodore 64 called ELIZA. I think it was meant to be a virtual therapist of sorts, but 11-year-old me spent a lot of time using it as a "practice girlfriend". If my parents only knew what I did with ELIZA 😅
I don't think apps like Chat-GPT are that much different from ELIZA, and they have the same limitations.
11-year-old me quickly realized that I had to put a lot of effort into getting ELIZA to say what I wanted it to, and that's the same deal with Chat-GPT. If you want it to do anything interesting, you have to coax it. And this is a lot of work.
Nevertheless, if you set the right parameters, the results can be interesting. I've created adventure games about:
* a dangerous gang of ducks overrunning a small town
* a film noir about watching paint dry
* a yakuza boss who makes all decisions based on what happens with his tamagotchi
But again, you can't let the LLM drive the creativity. It's not a good idea generator. But when you give it certain conditions, the result can be fun.