Mario Zechner on Nostr: If you were writting a framework for game developmented targeted at MCUs like ESP32, ...
If you were writting a framework for game developmented targeted at MCUs like ESP32, STM32, or RPi Pico, would you go all in on 8-bit palettized graphics only, or also support 16-bit 565 RGB?
These MCUs have pretty good processors but not a lot of RAM and bandwidth to that RAM.
What image format would you use? PNG? Design your own using run length encoding of pixel data?
Published at
2024-09-16 12:09:15Event JSON
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