a1batross on Nostr: Instead of trying to add my software water implementation into our software renderer, ...
Instead of trying to add my software water implementation into our software renderer, I did it in an OpenGL renderer that everyone uses and will use anyway. This code waited for this moment for two year until somebody reminded about it...
It doesn't use shaders, it's really just that software effect implemented modifying the texture and re-uploading to GPU.
I also found some bugs and fixed them. Now it looks pretty accurate in my opinion.
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"content":"Instead of trying to add my software water implementation into our software renderer, I did it in an OpenGL renderer that everyone uses and will use anyway. This code waited for this moment for two year until somebody reminded about it...\n\nIt doesn't use shaders, it's really just that software effect implemented modifying the texture and re-uploading to GPU.\n\nI also found some bugs and fixed them. Now it looks pretty accurate in my opinion.\n\nComparison videos:\n\nhttps://media.idtech.space/media/6ae6c00100812d1c36d14240b88ff9aab4f7a8e0cc1c4c3208127611e72cc8c8.mp4\n\nhttps://media.idtech.space/media/d46debb6ab71df4499bdb83b44331969e57a754dad547b9850db3477b0dd0248.mp4\n\nhttps://media.idtech.space/media/b8112d31949b27d941c7878cb7c8eb00923169d72a304f282c9a655caffddeb0.mp4\n\nhttps://media.idtech.space/media/90d10e6ede9a6018f818a49246dd8b9ca17836fa899217fb61dfcd5880acd3a7.mp4",
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