Yuri :godot: on Nostr: I hate Unreal's temporal smearing... Was playing Caravan SandWitch this weekend and ...
I hate Unreal's temporal smearing...
Was playing Caravan SandWitch this weekend and it's such a pretty and stylized game. But every time a lightly or brightly colored object moves in front of a dark background, every time something starts or stops emitting light — the temporal smearing is everywhere.
I don't want every AA-AAA game in the next 10-15 years to have this smearing.
Was playing Caravan SandWitch this weekend and it's such a pretty and stylized game. But every time a lightly or brightly colored object moves in front of a dark background, every time something starts or stops emitting light — the temporal smearing is everywhere.
I don't want every AA-AAA game in the next 10-15 years to have this smearing.