Event JSON
{
"id": "48657a93a1f570af827f86ca15c7cd04c591e38c30de3781ca18eed51b1842cb",
"pubkey": "78bb0ba6db441aeae9c1794f388e01cd55e576f7976e484a8a418de1b362f658",
"created_at": 1710012507,
"kind": 1,
"tags": [
[
"p",
"b836facb3c6af449473ad2569f23d39b78b4f86822a198d113bcaa7309638a0b",
"wss://relay.mostr.pub"
],
[
"p",
"afe80b2a049dedf6de88b4fed05b5bc440524658bbb4fa526f105976fe386ba7",
"wss://relay.mostr.pub"
],
[
"p",
"f2850f050f86971e0205bac60db6d7633ec1d257fb62d4e315b4412dcce3a361",
"wss://relay.mostr.pub"
],
[
"p",
"90b4ba5562985ac50cfaa6f1eedf1866aa8e717d12332cd057770e6b09a654dc",
"wss://relay.mostr.pub"
],
[
"e",
"683c0b22e574a4a24565cc8ce97a1f9a860917afa44ca54a48b1b51f4c508439",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/grumpygamer/statuses/112067379662055592",
"activitypub"
]
],
"content": "nostr:npub1hqm04jeudt6yj3e66ftf7g7nndutf7rgy2se35gnhj48xztr3g9sefzuhv nostr:npub14l5qk2synhkldh5gknldqk6mc3q9y3jchw6055n0zpvhdl3cdwnsdckxhp I may end up doing that. The format is complex, but I found some c code to read it, so I might be going down that road. Hotloading is tricky. Unlike Unity or Godot my editor is not part of the engine (I'm too old school for that!)",
"sig": "b2d7fce231e2b101e17f0e696a4af02da34c7da241c188042c0a2fa175a1ce840c701eb3059c846e533a2f4bfc058b88f60d29bb856985c9c29b108bbea71e43"
}