Yo Soy Freeman on Nostr: Good morning! My PR to improve precision while snapping character bodies is finished ...
Good morning!
My PR to improve precision while snapping character bodies is finished and in merging queue!
You will particularly notice the effect if you were not using stop_on_slopes and instead manipulating when you add gravity, for example.
You can check more details here:
https://github.com/godotengine/godot/pull/99397
Now i'll work on fixing some other stuff that will, hopefully, improve precision further for general use.
You can support me here: https://ko-fi.com/yosoyfreeman
#Godot #indiedev
My PR to improve precision while snapping character bodies is finished and in merging queue!
You will particularly notice the effect if you were not using stop_on_slopes and instead manipulating when you add gravity, for example.
You can check more details here:
https://github.com/godotengine/godot/pull/99397
Now i'll work on fixing some other stuff that will, hopefully, improve precision further for general use.
You can support me here: https://ko-fi.com/yosoyfreeman
#Godot #indiedev