Felix Urbasik on Nostr: npub13j2pe…dml0v If you just tell C# to draw something, it uses GDI32 🙃 ...
npub13j2pej97m4u0zgg63ryfnsntflqcajrkrqeuazkknsm0t2j8qxysudml0v (npub13j2…ml0v) If you just tell C# to draw something, it uses GDI32 🙃
Unfortunately, this is what our internal editor was built on. Nobody noticed the performance issues until the files got more complex and it was too late to switch.
So I'm editing up to 4K textures at 1 FPS now 👌 ☕
Unfortunately, this is what our internal editor was built on. Nobody noticed the performance issues until the files got more complex and it was too late to switch.
So I'm editing up to 4K textures at 1 FPS now 👌 ☕