Andrew on Nostr: Adding more colours does seem to lessen my temptation, as a player, to optimise out ...
Adding more colours does seem to lessen my temptation, as a player, to optimise out the entire premise of the game — although it does that mostly by making the game hard enough that that approach doesn't work any more.
I'm thinking maybe the way to go is for each puzzle to have a kind of phone-game-style system where you can *complete* the level any way you like and earn ⭐️, then there's a challenging but entirely do-able wall limit to earn ⭐️⭐️ and maybe the theoretical optimum solution earns you ⭐️⭐️⭐️?
I'm thinking maybe the way to go is for each puzzle to have a kind of phone-game-style system where you can *complete* the level any way you like and earn ⭐️, then there's a challenging but entirely do-able wall limit to earn ⭐️⭐️ and maybe the theoretical optimum solution earns you ⭐️⭐️⭐️?