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"content": "Exactly. People who can solder it up and write in asm or C (The Calypsi C compiler is excellent) to show off what it can do -- and it can do a lot. 128 hardware sprites, 2 tile/bitmap layers, hardware scrolling, 16 voice PSG sound, PCM sample playback, four SNES controller ports, mouse, keyboard, VGA compatible output (HDMI upcoming), 640x480 resolution with 256 out of 4,092 colours, 8MHz 65C816 CPU core. It's potentially a really great 2D games system, and a fun microcomputer as well.",
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