Ron Gilbert on Nostr: I think I've over engineered my rpg engine. There are 5 ways to start a quest dialog ...
I think I've over engineered my rpg engine. There are 5 ways to start a quest dialog with an npc when there really needs to be 2. Over time I've realized I only need 2, but 3 others remain for historical reasons. I've failed to follow the advice of when your prototype is done, start over with a clean codebase.
Published at
2024-03-13 15:09:38Event JSON
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