Martin Christopher on Nostr: Learning more about Analog Horror, it seems like the same principle as low-fidelity ...
Learning more about Analog Horror, it seems like the same principle as low-fidelity game design.
Don't worry about the quality of the visuals or sound, reuse assets, take shortcuts any time it's convenient. Just focus on making it a compelling story and engaging appearance, and don't let your creativity bogged down by polish that would take a lot of time and money.
#gamedev #hobbydev
Published at
2024-05-25 13:24:21Event JSON
{
"id": "42957a81caa09c7d517be548624ea28721a43bbe0ec15b0e1b858b355d6bc35c",
"pubkey": "c1abe3b00e2afca307c566626e00eb9214ff70ee6c2f73c2b482ab72ccc4c9cc",
"created_at": 1716643461,
"kind": 1,
"tags": [
[
"t",
"hobbydev"
],
[
"t",
"gamedev"
],
[
"proxy",
"https://mastodon.gamedev.place/@yora/112501945870355551",
"web"
],
[
"proxy",
"https://mastodon.gamedev.place/users/yora/statuses/112501945870355551",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://mastodon.gamedev.place/users/yora/statuses/112501945870355551",
"pink.momostr"
]
],
"content": "Learning more about Analog Horror, it seems like the same principle as low-fidelity game design.\n\nDon't worry about the quality of the visuals or sound, reuse assets, take shortcuts any time it's convenient. Just focus on making it a compelling story and engaging appearance, and don't let your creativity bogged down by polish that would take a lot of time and money.\n\n#gamedev #hobbydev",
"sig": "e2e018fcfeeb6500bc0a03f50fa04eab31459c639e4d5aa97adbd97a08dae3f4ffcb31f3aea1c2a7599c05a884fa37b0e8c580efc3884b597bfb30a858684e46"
}