Event JSON
{
"id": "42c5a42680387ca48c25e3dc570568e7e217358ced35f144baeb02b887928eb8",
"pubkey": "47f54409a4620eb35208a3bc1b53555bf3d0656b246bf0471a93208e20672f6f",
"created_at": 1727937022,
"kind": 1,
"tags": [
[
"p",
"0821a8eaa6e35d11de7268ccd7c66c87e4513a7fec14b35a2c27c0f40fc8adf6",
"wss://relay.mostr.pub"
],
[
"p",
"f9c4b03e229b168eaa63ed06dd4ab01a8b6d297dde10899b3ba4c5fda538f98c",
"wss://relay.mostr.pub"
],
[
"e",
"dca923b4a2663605c7dd0457f9433145fb1cbfbc1b05e2481c7a21f809e812f9",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://graphics.social/users/metin/statuses/113242080695896154",
"activitypub"
]
],
"content": "nostr:npub1pqs6364xudw3rhnjdrxd03nvslj9zwnlas2txk3vylq0gr7g4hmq70e3dy Our SIDmon and Digital Mugician Amiga music editors had generated sounds, next to sound samples. In a dedicated sound editor section, you could generate and manipulate waveforms with many parameters. Those sounds took almost no RAM, because they were procedural.",
"sig": "cdf0b4aab15158e0a337605ce4b502ed0e74d006ff66e59bec645ec6f71be628dc536817eae2f92c673bce454dccb429c15ad3cbf20e8207f6d26114dad24e9b"
}