silmeth 🇺🇦 on Nostr: npub129gva…e4kwg Yeah, I haven’t – though it seems I came up with the ray ...
npub129gvast08lj986yftn7q5qlnj8yfqufxx0m33s9u5xssjm8c64rsve4kwg (npub129g…4kwg) Yeah, I haven’t – though it seems I came up with the ray casting approach on my own. But the edge shapes (like x=2 situation in the image above) made it very unpleasant to implement.
Now I wonder if doing diagonal “rays” wouldn’t be easier, just to avoid dealing with those curved pieces with parts parallel to the ray.
Now I wonder if doing diagonal “rays” wouldn’t be easier, just to avoid dealing with those curved pieces with parts parallel to the ray.