Event JSON
{
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"pubkey": "59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"created_at": 1735626859,
"kind": 1,
"tags": [
[
"p",
"a0110089bbea3b23a653c778abb6ec8460852b8a7f5edfc857663dd5f8fe7efa",
"wss://relay.mostr.pub"
],
[
"p",
"d63ddd457ce3dbf4a59f1e93a18c4a6c53469c6ab281243d1733dd1cbc9e8efd",
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],
[
"e",
"acb5eda256bf8547e6b05af4a62a88075628efb04ece4ea54c02227dfe9b25be",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/TomF/statuses/113746041842611034",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5qgspzdmagaj8fjncau2hdhvs3sg22u20a0dljzhvc7at7870maq4l2ga8 So if for example you had half your code that scaled linearly, and half your code that did not, FPS doesn't help you at all. But milliseconds - you can do maths with that.",
"sig": "140a45ef881b98a6945d218e242738ad9e6abfd2163dc36ac9c45cd0d4fe0ab8521ee3c61ddcd2c1082c8ef1e1064ba52df7f9e5af88c9b1e08e2005cf99262b"
}