Event JSON
{
"id": "4a6b834ca1886a6b17ccb7f25c5f4d16c7264c00ac4d35fc005c511ba8ad1213",
"pubkey": "778c5d9cdc5ff2220b7cf37c769c8815b50686784f38d81e50129d3758e9a29a",
"created_at": 1697077658,
"kind": 1,
"tags": [
[
"p",
"26976d1f3f3270311c86a59315751d66bd770aa35a929529271fca721afee1af",
"wss://relay.mostr.pub"
],
[
"p",
"80ee8adeda8e5da3db21e3c53e89092adbf79cadb7074e8d61ad5f759803c1c5",
"wss://relay.mostr.pub"
],
[
"p",
"b3482fd6b7d6ee4fd5b25a54f73d7eeb2047979b85c0ab2b029274a0c3dea86e",
"wss://relay.mostr.pub"
],
[
"e",
"54a0179826d2e0099155a74446a3959191a8bc3ca69a84ddf55a5234ac4d90ee",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://social.singing.dog/objects/aae4e37d-a332-47b0-a869-c6cf52b6c92a",
"activitypub"
]
],
"content": "nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1srhg4hk63ew68kepu0znazgf9tdl089dkur5artp440htxqrc8zsqz8g90 nostr:npub1kdyzl44h6mhyl4djtf20w0t7avsy09umshq2k2czjf62ps774phqcd2hnf Are you sure you’re not thinking of a supershader? Those don’t do their permutations at compile time but switch between modes via flags at runtime. I’d expect #ifdefing stuff in the shader would still require you to switch between them at runtime which is what a supershader tries to avoid.",
"sig": "c951987424fcf20327e758b460a4e3d10e8da6754e9f5ee0c4761200bcabffa2533541c98f4622b2be5b2725735d6f22ec5888676d6157ab739ea0d9bfd4735d"
}