Event JSON
{
"id": "4a6a8a6e010042c707c463d569150bed7e2ce18de47f09721f8765083139a83e",
"pubkey": "c57047df2a3d373b5ad7d1a8a0518d79ca66cf0594f6e826a6bdbeb08b3250a7",
"created_at": 1735660073,
"kind": 1,
"tags": [
[
"p",
"dd71718455e6960942f27cf5569e789b4c1e625a6d8d36489e32d4a4ec79d4a3",
"wss://relay.mostr.pub"
],
[
"p",
"289de6dc419ae631b7b1fd1b11b78ea80aaa4d6eeb64c30cfe9d99af641cd29f",
"wss://relay.mostr.pub"
],
[
"e",
"c81645cc3c2304c3b71d74d352435500c0e1105be814bc1b90c85bdf87443de8",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/GameFromScratch/statuses/113748218600421993",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqm4chrpz4u6tqjshj0n64d8ncndxpucj6dkxnvjy7xt22fmre6j3sjyt8jm Nope, but there are guides for exporting from UE to Godot. It does static meshes extremely well.",
"sig": "e0dad9c595437f05bb319bd2c131ff131fbe5656fd7daf6bf445cfbb808a785776eab40170949a1e738d17eeb805fe3397011ef5fb5a17a0a9489384fb097fb8"
}