Rie :godot: on Nostr: One thing I definitely want to do for my custom engine is integrating Jolt physics ...
One thing I definitely want to do for my custom engine is integrating Jolt physics since I'll at least need simple collision simulation and ray casting to feasibly make a game. But looking at the Hello World example this doesn't seem to be the kind of thing one can do in an afternoon 🤔
Published at
2024-12-27 12:45:06Event JSON
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