Andrew Reist on Nostr: Less weird string conversions for save data will hopefully clear up some of the bugs ...
Less weird string conversions for save data will hopefully clear up some of the bugs I've been dealing with, and finally get me over this last hump before playtesting can commence!
Have also spent some time setting target times for each level so you can know what target you're shooting before before you jump into a level. Seems like a small addition but it took a surprising amount of time to figure out values that made sense.
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