Sos Sosowski on Nostr: I was just thinking that game programmign deliberately defies defies classic ...
I was just thinking that game programmign deliberately defies defies classic programming dogmas.
Think about it, you make a draw_point() function, and then you make a draw_line function.
Classically, you should call draw_point() from draw_line() in a loop to avoid redundancy.
However, you never do this in gamedev, because it's slow as hell.
#programming #gameprogramming #gamedev #indiedev
Think about it, you make a draw_point() function, and then you make a draw_line function.
Classically, you should call draw_point() from draw_line() in a loop to avoid redundancy.
However, you never do this in gamedev, because it's slow as hell.
#programming #gameprogramming #gamedev #indiedev