Yuri :godot: on Nostr: Somehow tweens in Godot don't have a dedicated method to forcefully finish them, ...
Somehow tweens in Godot don't have a dedicated method to forcefully finish them, completing the animation. But you can use `custom_step` with an unreasonably large value for your animation to achieve the same effect.
Still, though, a dedicated method without value guessing would've been nice.
Published at
2025-01-21 17:30:24Event JSON
{
"id": "607665b2ec4a415b088f9462f0df3281a52416328eb2b48c51cd7c6d113a25ed",
"pubkey": "6a06c9ff8bf4021a207b4f57196bf459d6952cbc5ee8b5096fdf7a48749cb36b",
"created_at": 1737480624,
"kind": 1,
"tags": [
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/867/522/716/284/231/original/a3b008a144075f74.png",
"m image/png",
"dim 1076x238",
"blurhash U04xlE~q%29a^+%1r?Rj00Mzog%29FM~o#xu"
],
[
"proxy",
"https://mastodon.gamedev.place/users/yurisizov/statuses/113867530218711089",
"activitypub"
]
],
"content": "Somehow tweens in Godot don't have a dedicated method to forcefully finish them, completing the animation. But you can use `custom_step` with an unreasonably large value for your animation to achieve the same effect.\n\nStill, though, a dedicated method without value guessing would've been nice.\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/867/522/716/284/231/original/a3b008a144075f74.png",
"sig": "f42e2576c782c1c8eebf595ddf284dad20c36df809947b83189d89fb9228674e1c071bf42dcb7a02fb94214131c2772eb533b4580f28c95ac685fd0ee2219d19"
}