Event JSON
{
"id": "6fa5139894c2ce4b33904122ca09af0dca60dd6d648f10315667294fe5409c86",
"pubkey": "7b29f5b247f27e383f3aa16e30f43dffad0e05d7498d49c06f01f5bc7f02e704",
"created_at": 1741879994,
"kind": 1,
"tags": [
[
"p",
"a051143fcf6e5fdfabc3a189158d67302fa5fc067d3dbd7c2e46f2c97e882034",
"wss://relay.mostr.pub"
],
[
"p",
"15d5bc601f654203ca9775fcef29b4583194931ba17156be284d233b97c5109c",
"wss://relay.mostr.pub"
],
[
"e",
"3aaf04f409c5361c5c5b490b2f394e719e1029ea6023b82fd40cc1fad27e7eff",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://ak.kawen.space/objects/5b3ebb22-cf6c-483f-81de-8b6e9b7b77bc",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5pg3g070de0al27r5xy3trt8xqh6tlqx057m6lpwgmevjl5gyq6qnghnhp I don't think any 'roguelike' made in the past 10 years passes that definition. roguelikes as an idea are just completely lost to time",
"sig": "eee70e90fdb98ff7bc3ffa8b40cd37b2f296446904d317b9f6c86929c5b25b12af4f3d85ef5c854136b8db53c5fd86db8946cb63fb5491192dfd16ffce283870"
}