Event JSON
{
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"created_at": 1709382151,
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"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 I begin to suspect - and this would need more investigation - that move_and_slide ignores updating velocity on purpose. It is inherited from PhysicsBody after all, so my suspicion is that velocity is still ONLY updating after Physics Tick - i.e. with a frame delay. PhysicsServer would do that anyway.",
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