What is Nostr?
Yann Le Gall /
npub1h63…mr70
2024-11-08 18:44:18
in reply to nevent1q…snrt

Yann Le Gall on Nostr: npub10l889…eath2 to make the curves, trace particles along a force field. For the ...

npub10l88929ze7h5h7g7pu7y0e0077c03zqtp9zk63zpx4gg7m2ypcnq8eath2 (npub10l8…ath2)
to make the curves, trace particles along a force field.

For the shading, I used the ray-tracing render engine in houdini.
each curve is extruded in the camera axis to make a wall. Then assign color and emission to the geometry.

For manual render, you can compute the signed distance field using the jumpflood algorithm, then for each pixel, ray march a number of rays to accumulate color value.
Author Public Key
npub1h63tlu0zqwu4qc2asaqd37ptgmsmm39jg79k2j5tw2e02nmtc7wqm3mr70