Dragonbane Creation on Nostr: FRACTAL PROCEDURAL GENERATION ...
FRACTAL PROCEDURAL GENERATION
The procedural system is working in a fractal way where a hierarchy of meshes is given and every parent has its children generated on top. This examples simulates an overgrown research station (on the left) in front of the entrance of a cave. The procedural generation also works inside the cave below other parts of the terrain.
ASTEROID FIELDS & SPACESHIP CONTROLS
The asteroid field can now load custom meshes and a simple system to control the ship has been implemented.
STAR MAP
The star map is now looking much better and I also improved the algorithm to generate the systems.
#gamedev

The procedural system is working in a fractal way where a hierarchy of meshes is given and every parent has its children generated on top. This examples simulates an overgrown research station (on the left) in front of the entrance of a cave. The procedural generation also works inside the cave below other parts of the terrain.
ASTEROID FIELDS & SPACESHIP CONTROLS

The asteroid field can now load custom meshes and a simple system to control the ship has been implemented.
STAR MAP

The star map is now looking much better and I also improved the algorithm to generate the systems.
#gamedev