Games for Music wiki / G4M on Nostr: 2/2 at first wrote "wordly" instead of "worldly", but come to think of it, the model ...
2/2
at first wrote "wordly" instead of "worldly", but come to think of it, the model maybe works fine if we understand "mechanics" as "how to communicate and negotiate at the game table".
Still, the point is that the model seem to stress the simulation, and with that is biased in its coverage of mechanics diversity... ;p
at first wrote "wordly" instead of "worldly", but come to think of it, the model maybe works fine if we understand "mechanics" as "how to communicate and negotiate at the game table".
Still, the point is that the model seem to stress the simulation, and with that is biased in its coverage of mechanics diversity... ;p