Event JSON
{
"id": "697be2a21ebd61309806bac0ac2d5261a296a310c64fd35176d87444058641cd",
"pubkey": "5d1506fc5471b1c2aa307f58d2abf44e82dcc8293d1bb8041bee15960aaaac46",
"created_at": 1716366020,
"kind": 1,
"tags": [
[
"imeta",
"url https://eigenmagic.net/system/media_attachments/files/112/483/763/328/904/988/original/11f9403a294b2460.png",
"m image/png"
],
[
"t",
"indiedev"
],
[
"proxy",
"https://eigenmagic.net/@vampiress/112483763547495275",
"web"
],
[
"t",
"gamedev"
],
[
"t",
"roguelike"
],
[
"proxy",
"https://eigenmagic.net/users/vampiress/statuses/112483763547495275",
"activitypub"
],
[
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],
[
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],
"content": "Dungeons of Freeport's renderer now works through SDL!\n\nThat's a goddamn satisfying thing to see. Some minor issues to work out, and there's no input system yet, but that's pretty trivial to sort out.\n\nI'll be doing that tomorrow evening, I reckon.\n\n#GameDev #IndieDev #Roguelike\nhttps://eigenmagic.net/system/media_attachments/files/112/483/763/328/904/988/original/11f9403a294b2460.png\n",
"sig": "f6f178e8bdd004ae038c0369e2cbcd4e135a86a979b66f87e6348afd54cd925464f889c38db61dfdd6385bd3b23b30e2f8d3d5ce5fbb8d065360c9a8e07c4c63"
}