Event JSON
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"content": "The PC Engine had a narrower pixel aspect ratio than the SNES. Having assets account for 4:3 stretching would be even more important, yet...\n\nLook at squares in Metal Stoker (1991), but especially the screenshot for Devil's Crush (1990): the pinball will clearly not be a \"ball\" in 4:3 (and I can't unsee it).\n\nOnce again, I wonder what it means to have a proper experience under emulation. Choosing 4:3 and have obvious distortions doesn't seem to be it. 🤷♂️ \n\n2/2 🧵\n\n#retrogaming #emulation #pcengine\nhttps://files.mastodon.social/media_attachments/files/112/649/795/158/283/948/original/ffae5619702b5045.png\nhttps://files.mastodon.social/media_attachments/files/112/649/795/859/643/400/original/0409b46074008645.png\n",
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