GamesByPeter on Nostr: Missions are really taking shape! ✅ Objectives are tracked and displayed ✅ NPC ...
Missions are really taking shape!
✅ Objectives are tracked and displayed
✅ NPC spawns as hostile or ally
✅ NPC is passive when it doesn't have weapons
✅ UI clearly shows which units are hostile
✅ NPCs can target eachother
✅ Missions are simple to build thanks to the node structure and export variables in #GodotEngine
Man I love #gamedev. Will show a video of this soon.
✅ Objectives are tracked and displayed
✅ NPC spawns as hostile or ally
✅ NPC is passive when it doesn't have weapons
✅ UI clearly shows which units are hostile
✅ NPCs can target eachother
✅ Missions are simple to build thanks to the node structure and export variables in #GodotEngine
Man I love #gamedev. Will show a video of this soon.