Event JSON
{
"id": "644a4e111d41f133e4d8872063bd1e86a66d5c56cecaf7a7ada54d66e790678b",
"pubkey": "7a40d836cc61458631b359dd89aa50e9e83ef672bac2686a7bf44825deb27bdf",
"created_at": 1737023808,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
"ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"wss://relay.mostr.pub"
],
[
"e",
"fb414692a398f01ec092ff5fb2204d2b6d34e1fa7b16935e36aa7e8ef14f9fb7",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/raptor85/statuses/113837592344458405",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd you say that but my experience with most indie games is that a lot of them are godot/unity/etc now and many of those somehow manage to have like 3 textures total but still eat 10 gigs of vram :/",
"sig": "d03293c3b20dda33f367fdc3a61a76850be3dac2875e1f29dba4e4099e741f10e75d05eb71efdef062b61483e14e8c82392c0de0cd8ad415748ddf90a6fa8ccb"
}