Event JSON
{
"id": "64202363616a37b335f46703f089a4021c9d0d5b5b498eebf3c55e54f7c9b17d",
"pubkey": "d15a15a79abee31b59d26d2652b4adeaf8a39f8567d7bb7a000da11bd2841d19",
"created_at": 1715500415,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"7b04afd00ca2513062241446de064e61ebd2c6971ccc42010569aa0009131b16",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/dbat/statuses/112427035220958623",
"activitypub"
]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 Yeah as others say, it's super easy to compile. I pretty much live on the latest dev code all the time. You can also have multiple versions of godot because it's just a dir with an binary/exe files in it.",
"sig": "14335500bbc610dddb02ecf52544961ed7eb90a5d1b576e654a9349a974ca943be46b78a12b50f2a22e7fe2d38cce8d4d355202ca26aa7fd533cc16f4da87175"
}