Event JSON
{
"id": "64c6fc465f0e9009d5bd39bc65292e1734c91afb02315fec1fff9dbd499d1ac5",
"pubkey": "0a148bfe96f737d65a18ee8ca332093738b7b8be378f689e9fd3a8f3b769f0c3",
"created_at": 1731408007,
"kind": 1,
"tags": [
[
"p",
"7008973ceda23ad655128a236dd8946a88891d41037f20d857226e8c6f9dddcb",
"wss://relay.mostr.pub"
],
[
"p",
"f9dffb0ba2be6b89d299569c7bd0e765dabbbee0a1740f02e4a630ba6c785d59",
"wss://relay.mostr.pub"
],
[
"e",
"a036104a30fbcfc2030aab02f396c76d2a01403d8c7cf87d4c439e9cc7c3e406",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/unfa/statuses/113469555191081371",
"activitypub"
]
],
"content": "nostr:npub1wqyfw08d5gadv4gj3g3kmky5d2ygj82pqdljpkzhyfhgcmuamh9ssxu2sf Yeah, I think you could synthesize sound effects, though comparing Bespoke to Ardour for example - Ardour has tools to sequence he sfx and export multiple audio files in one swoop - I use these for producing SFX for games professionally. Bespokesynth - would probably be more useful as a source of raw material that you record, and then sequence in Ardour to cut up the Bespoke's output and arrange specific sound effects from that.",
"sig": "58f112b0ff198c6f1201b13fe97fc4aca7c53686063e005a210206f35f186e2f9c6e685332157c2dfb2c2e8c890473b4d24c3354a2065e62839fc79e592926cc"
}