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2025-02-02 05:46:30

npub1rg…sc7mc on Nostr: Pawlicker 🔧 [migrated to blacksky.co.uk] Nice Mitch Conner Eric Zhang 2: Episode 1 ...

Pawlicker 🔧 (nprofile…nvyk) [migrated to blacksky.co.uk] (nprofile…ktpc) Nice Mitch Conner (nprofile…qk9e) Eric Zhang 2: Episode 1 (nprofile…vz6q) cool_boy_mew (nprofile…r70d)
>The closest some nobody could do to be a console dev with little money was to be in the XNA ghetto on the XBL store, or to develop for a failed console designed to be open but that nobody had because only others in the circle had it (Ouya). Maybe you could target an obsolete console. To be a console dev; you had to do all these requirements the console makers demanded (including installing security systems at home), sign numerous NDAs, and most importantly have "something to show". But also, you had to have a publisher and this is what burnt a lot of devs during the 360 era: as you couldn't self publish a game you had to either find a publisher or hope that Microsoft Game Studios would sell the game for you.

That reminds me of when Robert Pelloni was denied the Nintendo DS SDK because Nintendo only allowed already established publishers on their platforms. Despite every indie developer porting their games to Switch now, Nintendo was probably the most hostile to indies back in the 7th gen. Even WiiWare had some really strict guidelines that pretty much made only well established Flash game developers to be permitted on the platform.
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