Event JSON
{
"id": "6ce83ee48bebfb4323a2514b323b1da55616691973f7d7814f162545a89ef7b3",
"pubkey": "1a3612d7fbcd29ffe08be75e00445b7b5dff1a03d8a3b33213be2c36c08e6a18",
"created_at": 1703288928,
"kind": 1,
"tags": [
[
"p",
"ccc5d141eec18d64422a03c4b3030ab29cafb625d7d6098959ca3d1819ba1c12",
"wss://relay.mostr.pub"
],
[
"p",
"5dc528e176d2835dd7d69c477186619696f3fc9602c6ece43a01605e291441d3",
"wss://relay.mostr.pub"
],
[
"e",
"78ac87033a4edebd2b72c76ccdc48157731a75ef7938ae9f355b3c13f18ebbda",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://gameliberty.club/users/xianc78/statuses/111626743220486818",
"activitypub"
]
],
"content": "nostr:npub1enzazs0wcxxkgs32q0ztxqc2k2w2ld396ltqnz2eeg73sxd6rsfq6fe904 People who cheat deserve a bad ending. I'm surprised that there aren't any game developers who put checks at the end of the game to make sure the player didn't sequence break. There should be a check to make sure that the player got all the dungeon items or whatever (assuming that all the levels are intended to be mandatory of course). If the check fails, it should be an instant game over and your save file gets deleted.",
"sig": "44bc0a7f9d333728ff273e257e390912a5f3fed623c0b3e54f4696c160aa26297d2fe8fba793bb23dc97a1491665cb79a4f3e510b7781419929485fb090cada6"
}