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gentoobro /
npub1atr…33ln
2025-03-27 05:20:14
in reply to nevent1q…j2uv

gentoobro on Nostr: It's odd you think most 10 year old games get $1000/year in Steam sales. Old AAA's ...



It's odd you think most 10 year old games get $1000/year in Steam sales.

Old AAA's get more for sure, but I'm making an extremely low budget indie game.

you can just release the game under the AGPLv3-or-later right now and keep the art proprietary

The code is the hard part to make, not the art. We've considered releasing the art as CC0, but this will mostly depend on the license we end up getting it under (buying it from art sites) and if we have the dev time (revenue) to bring the conditioning pipeline up to code release standards.

But more importantly, games are extremely large and complicated, and include a large number of a wide variety of algorithms, some of which some assholes may believe are patented. Or maybe there's some snippet of code copied from some random math site or something, and that code was originally copied from somewhere else without attribution and that place is super picky about their licensing. Releasing the code exposes us to a huge legal risk, which could be financially devastating even if we end up winning in the end. It's ridiculous, but welcome to the insane US/EU/Western legal system.
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