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Danil /
npub17h2…xsck
2023-09-30 11:55:13
in reply to nevent1q…k98d

Danil on Nostr: npub146wgg…zwqc9 godot 3 and 4 compile shaders "only when they visible on screen" - ...

npub146wggdlr4tl48cr8cmg3z4cxptfkhcxhlcha4x8alxtnqr40g6ysrzwqc9 (npub146w…wqc9) godot 3 and 4 compile shaders "only when they visible on screen" - so to have "no lags" - you need just show your shaders once to camera.

Basically - make "loading screen placeholder" while you show few objects per frame to camera to compile their shaders - same with GPUParticles - spawn them once on camera.

GPUParticles - very important and work very well in Godot - removing them completely because you "do not want to have 1 sec loading screen time" - is bad idea I think.
Author Public Key
npub17h203laewtnp3ac60s862mran6h25x24x2k6fmlzghh3cgpjs20qzsxsck