applejack 🇮🇸:hitlergrin2: on Nostr: Binkle Heil_Honkler When you're only partially underwater the water mesh would be ...
Binkle (npub1m3s…7u0j) Heil_Honkler (npub1a3e…tn2x) When you're only partially underwater the water mesh would be very close, so could you reuse the z-buffer with a gradient to get the filter?