Event JSON
{
"id": "6d747476db7fd4cbd484b0f4fdc7ca4dd62d4e054151fa8078ba9ddfb1c41f04",
"pubkey": "1a3612d7fbcd29ffe08be75e00445b7b5dff1a03d8a3b33213be2c36c08e6a18",
"created_at": 1739495719,
"kind": 1,
"tags": [
[
"p",
"ccc5d141eec18d64422a03c4b3030ab29cafb625d7d6098959ca3d1819ba1c12",
"wss://relay.mostr.pub"
],
[
"p",
"5dc528e176d2835dd7d69c477186619696f3fc9602c6ece43a01605e291441d3",
"wss://relay.mostr.pub"
],
[
"e",
"92aaa1effc00e6442acfa7ad02d98afcf513af281e3cababe14cad7fa9f6ec6a",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://gameliberty.club/users/xianc78/statuses/113999591452829186",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqenzazs0wcxxkgs32q0ztxqc2k2w2ld396ltqnz2eeg73sxd6rsfqxggxtz It seems like every video game sequel ever is just a collection of ideas that couldn't be implemented in the previous game due to a limited budget, time constraints, or technical limitations. I'd say just work on the horror game next while having a complete design doc for God's Disdain 2.",
"sig": "4f0ec86bf202fd7a4fe2d781b07e9f7f1edc658936ac5ac13940134573d281d3e8b4ff420dc8ade0ec1e27f31184edbd93391da7074fb96cba1a9d17e0e76ed2"
}