Kay Ohtie on Nostr: npub15khj6…9dj4g Yus! I hadn't played a run in ME2 this heavily-modded: * ...
npub15khj65sqj362tadstsfppdamx42j98h0e53pgdm5jpmptmzpgtgqk9dj4g (npub15kh…dj4g) Yus! I hadn't played a run in ME2 this heavily-modded:
* Hammerhead with enormous jump height from some mod and stable when scanning/mining
* diversity mod adding TONS of passive NPCs to areas making them look busy and lived-in (the bars are PACKED now) to the point of minor navigating around folks just like the real world
* early recruit to recruit anyone early on; loyalty mission requests still trigger at appropriate times
* massive expansion to weapon availability, armor, casual appearances, casual appearances in hubs (if no combat to be encountered in that hub)
* enormous rebalancing of combat to eliminate power weapons in favor of better weapon handling in general, ALL bullets with tracers (visually makes firefights MUCH more intimidating as they should be), also changing default loadouts for some classes (adept defaults to AR plus a combined heavy pistol and SMG) and can equip/un-equip additional types later as-desired like ME3
* Just tons of balancing fixes, expanding dialog options, adding things remembered/discussed (Conrad in the Nos Astra bar was MUCH funnier with the Asari woman in the entryway coming up and slapping Shepard because Conrad claims he's with you, I don't remember that from before)
Also playing LE in general giving an easy way to play through all three has really highlighted the level of detail poured into that trilogy even more, the sheer quantity of people who I encounter from ME1 I made an impact on doing something, making a situation easier, giving me something, it's been really rad!
* Hammerhead with enormous jump height from some mod and stable when scanning/mining
* diversity mod adding TONS of passive NPCs to areas making them look busy and lived-in (the bars are PACKED now) to the point of minor navigating around folks just like the real world
* early recruit to recruit anyone early on; loyalty mission requests still trigger at appropriate times
* massive expansion to weapon availability, armor, casual appearances, casual appearances in hubs (if no combat to be encountered in that hub)
* enormous rebalancing of combat to eliminate power weapons in favor of better weapon handling in general, ALL bullets with tracers (visually makes firefights MUCH more intimidating as they should be), also changing default loadouts for some classes (adept defaults to AR plus a combined heavy pistol and SMG) and can equip/un-equip additional types later as-desired like ME3
* Just tons of balancing fixes, expanding dialog options, adding things remembered/discussed (Conrad in the Nos Astra bar was MUCH funnier with the Asari woman in the entryway coming up and slapping Shepard because Conrad claims he's with you, I don't remember that from before)
Also playing LE in general giving an easy way to play through all three has really highlighted the level of detail poured into that trilogy even more, the sheer quantity of people who I encounter from ME1 I made an impact on doing something, making a situation easier, giving me something, it's been really rad!