Rasterman on Nostr: Master Albert was behind model W and the game of destiny and the two edgy kids kill ...
Master Albert was behind model W and the game of destiny and the two edgy kids kill him in front of you because of reasons.
You fight the two kids.
Then, a new Master Albert appears and kills them. Japanese plot twist! The Master Albert you and the Legion guys knew was actually just a decoy all along! The real Master Albert looks completely different and had this all planned from the beginning. I swear, the Japs think the only key to a good plot twist is that something unexpected happens, regardless of whether it makes sense or not.
You kill Albert and it's over. It's a more streamlined metroidvania where you don't spend 85% of the time walking from place to place. The gameplay is more interesting because you transform into every enemy you defeat, which I wanted to see since Mega Man 1; but their abilities tend to be circumstantial so you can't just choose who to play as for the most part. However, the crazy amount of transformations makes up for it.
Side quests were a little less unbearable than in the previous game, too. Maybe if there was a third entry, it'd be a proper good game, but still, deadly spikes and pits in a metroidvania just don't work.
There was a ton more to say, but it's not even worth it. Best game in the series, but that's hardly an accomplishment when the series was moist garbage.
You fight the two kids.
Then, a new Master Albert appears and kills them. Japanese plot twist! The Master Albert you and the Legion guys knew was actually just a decoy all along! The real Master Albert looks completely different and had this all planned from the beginning. I swear, the Japs think the only key to a good plot twist is that something unexpected happens, regardless of whether it makes sense or not.
You kill Albert and it's over. It's a more streamlined metroidvania where you don't spend 85% of the time walking from place to place. The gameplay is more interesting because you transform into every enemy you defeat, which I wanted to see since Mega Man 1; but their abilities tend to be circumstantial so you can't just choose who to play as for the most part. However, the crazy amount of transformations makes up for it.
Side quests were a little less unbearable than in the previous game, too. Maybe if there was a third entry, it'd be a proper good game, but still, deadly spikes and pits in a metroidvania just don't work.
There was a ton more to say, but it's not even worth it. Best game in the series, but that's hardly an accomplishment when the series was moist garbage.