What is Nostr?
sj_zero /
npub1m34…njzz
2025-01-05 23:05:37
in reply to nevent1q…wtgt

sj_zero on Nostr: Especially near the end where you might have a Pentium, that's a lot of power to play ...

Especially near the end where you might have a Pentium, that's a lot of power to play with even without assembly or a library.

Actually, in retrospect I probably could have sped up the jrpg engine even more by spending more time optimizing the sprites to write to each of the planes at the same time as the background, reducing the number of plane switches, but unfortunately it was always something with a limited time span. If I really wanted to get that project done in retrospect I probably should have focused at that point less on polishing up the engine and more on completing the story and gameplay. The engine was already perfectly fine for the RPG I was hoping to make, but it was more fun making crazier and crazier features on the existing engine. Who does transparency and shadows and weather effects on pureqb? A dummy who doesn't want to finish his game, that's who.

I'm working on a replacement for that game engine in Freebasic, but my eyes are bigger than my stomach and so we will see if I ever even get into a point of having a basic gameplay slice in front of me, let alone finishing the game. And by the time I actually get to building the game I might already be finished my second book, and at that point I can't really say for certain that the original story that I created will look much like the sort of story I would like to create.
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npub1m343wwwdmvare434daq4jpjyc4q4nv56pftgh03jej5l42azs44qwpnjzz