Event JSON
{
"id": "e2438f0fc154a11deb80c278cfc9f4055e714e17b8fdfb80cbf71bd0ec31e41b",
"pubkey": "de51eff1f917e55ad444baf03561d9793c79b70378076bc94b1c858bed382e5a",
"created_at": 1724981097,
"kind": 1,
"tags": [
[
"p",
"a039d17e20a22582d58495bff24e930a8f362b5d2f81909dd491daf53880fdf2",
"wss://relay.mostr.pub"
],
[
"p",
"383ae6abbb6084203ab25722953a4a5995173a891aa048fd1fb37c144c4fca12",
"wss://relay.mostr.pub"
],
[
"e",
"6ba5cac1335fa4b9af716c9be1c064be889ae096440d7e20bd163f27d475a153",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/AminiAllight/statuses/113048361181272239",
"activitypub"
]
],
"content": "nostr:npub15quazl3q5gjc94vyjkllyn5np28nv26a97qep8w5j8d02wyqlheqdm4lu8 Everything in the scene is one single contiguous mesh with infinitely thin walls (but I tried solid walls, that didn't seem to work either)",
"sig": "57e69e044ce85a402951849831a0c3aad9ca35fed34ad244cf7450fc43d774ce42afabdc82d40cddf0e6d1aa9fc6724efe98d28700870a7aa296f1fbf0df336f"
}