‘Path of Exile 2’ Teases New Updates That Radically Change Its Brutal Endgame Difficulty
VICE (nprofile…zxda)
✍️ Path of Exile 2's endgame scaling is being revamped to make it more manageable, with changes to fast-traveling, respec costs, and balance adjustments to various skills and monsters.
👉 Easier fast-traveling between checkpoints
👉 Reduced respec costs by 40-50%
👉 Balance changes to Sekhemas, Endgame maps, and specific character skills
👉 Reduced damage taken from Chaos and critical strikes
👉 Improved visual telegraphing for certain skills and monsters
#gaming
quoting nevent1q…9ha5VICE (nprofile…zxda)
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There’s no denying it: Path of Exile 2‘s endgame scaling is in a rough spot. The Trial of the Sekhemas difficulty exponentially increases between floors, and higher-tiered waystones seem no different. Chaos damage and critical strikes from monsters blast away entire health pools at the slightest touch. On-death effects seem entirely too abundant. Some of […] The post ‘Path of Exile 2’ Teases New Updates That Radically Change Its Brutal Endgame Difficulty appeared first on VICE.
https://www.vice.com/en/article/path-of-exile-2-teases-new-updates-that-radically-change-its-brutal-endgame-difficulty/