What is Nostr?
LexTenebris /
npub12d9…m35w
2025-01-22 20:07:24
in reply to nevent1q…r57n

LexTenebris on Nostr: nprofile1q…uxlsd You have to come at the question from the right angle: What is the ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqun0scy9pqe5gaa9fp06r4lpcqgjnxvvpx6h9rxrxttayku5cjcrqpuxlsd (nprofile…xlsd) You have to come at the question from the right angle: What is the narrative purpose of hacking within your game? Is it something to give the tech-oriented character something to do while everyone else runs, guns, and hides? Or is it there to give a window into viewing “the other world” with a different perspective on what's going on? Is it there just to provide another hurdle?

You can't do anything until you decide that, and then you have to start with the assumption and the understanding that hacking games are generally distractions from what's going on in front of the players. The best of them essentially just add additional narrative and fictive choices for a player but doesn't take them out of what is currently going on around them and doesn't give them sole control of the camera. Those are rare.

At this point, even as someone who loves cyberpunk literature and cyberpunk RPGs, I think the best approach is to never have the hacker in the party. Hacking support is literally something that the players can call on in terms of the game fiction to support what their actual characters are doing.

(As a loose example, using stress in Forged in the Dark games to change fictional positioning or invoke a flashback could also invoke the support hacker to change the narrative situation.)

#TTRPG #cyberpunk
Author Public Key
npub12d9a2hgx3sv4k4m4gv9pvrz3c82fqvgeyp228eukga94am6pr6jshkm35w