🛡 ⚔️ McCreeaboo ⚔️ 🛡 on Nostr: maybe I should use the bindless texture extension in OpenGL so I could get rid the ...
maybe I should use the bindless texture extension in OpenGL so I could get rid the costly performance of having to bind the texture in every frame, with the added benifit of having unlimited amount of textures?
Published at
2024-09-04 07:07:18Event JSON
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