Event JSON
{
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"pubkey": "f93e59dd814c9044fb46ce81b53227818c9589e4797d801f439f84dac9619b7b",
"created_at": 1697923119,
"kind": 1,
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[
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"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 The direction of i, j, k defines the axis of rotation. And its magnitude relates to the angle of rotation θ by a factor of 1/sin(θ/2). \n\nBut why use half angles like θ/2? Because when you actually rotate a vector p with a quaternion q, you rotate it twice: p’ = q p q^-1\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/275/067/805/980/165/original/92726fada3def496.png",
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