Event JSON
{
"id": "eb5adae4c97587a184d88307e5be46638587beae5a43a5856b2a339c066ae862",
"pubkey": "4aee237f443ac092d8fc51074f2e19bff395a08219997f77e4f7f79f0b70f088",
"created_at": 1687441300,
"kind": 1,
"tags": [
[
"p",
"62214198b6d9e72600f9a261eeab0a2085b671c99040e418df2013ab6d396c1e",
"wss://relay.mostr.pub"
],
[
"p",
"19132ebf4163a2399191bc90c23f33d1fe4945cbe9c807b0d196b172a2701961",
"wss://relay.mostr.pub"
],
[
"e",
"1c0b5e3be8d0775d593f9292b1a56c381b97bbafa9eb240e625ca88a25a257be",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://furry.engineer/users/zunelhak/statuses/110588153075236257"
]
],
"content": "nostr:npub1vgs5rx9km8njvq8e5fs7a2c2yzzmvuwfjpqwgxxlyqf6kmfeds0q7suja8 I'd probably take the approach of transpiling into C# instead now that godot supports that, lots more shenanigans to play with like reflection that gdscript doesn't have which could make the output simpler",
"sig": "2a74bfb74090b65150b7b352f4f28ba658ef6e22f4e588e514568935461d743321afe6e9b1a436c570013268e136ef4c528bec31e5e6a7e88300d9d08ac9f9e1"
}