stephann on Nostr: This skill turned out better than I expected. My first idea was axes pierce through a ...
This skill turned out better than I expected. My first idea was axes pierce through a number of enemies before vanishing, but it turns out that I'm using a rigid body for axes, so it will collide with enemies. So instead disabling axe body on collision I added bounce to it, and now it fits the game style and it was easier to code.
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"content":"This skill turned out better than I expected. My first idea was axes pierce through a number of enemies before vanishing, but it turns out that I'm using a rigid body for axes, so it will collide with enemies. So instead disabling axe body on collision I added bounce to it, and now it fits the game style and it was easier to code.\n\n#GodotEngine #PixelArt #Rebound\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/569/892/840/090/090/original/2803f70ab68e183b.mp4",
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